namespace LFramework 
{
    public class TimerBase
    {
        public int ID { get; protected set; }

        public bool IsFinished { get; protected set; }

        public virtual void Update(float dt)
        {

        }

        public virtual void Restart()
        {

        }

        public virtual void Release() 
        {
            GameEntry.Pool.ClassObjectPool.Enqueue(this);
        }
    }
}
